Three’s a Crowd — The Nash Equilibrium, Computer Science, and Economics (and what it means for Project Management theory)

Over the last couple of weeks reading picked up on an interesting article via Brad DeLong’s blog, who picked it up from Larry Hardesty at MIT News.  First a little background devoted to defining terms.  The Nash Equilibrium is a part of Game Theory in measuring how and why people make choices in social networks.  As defined in this Columbia University paper:

A game (in strategic or normal form) consists of the following three elements: a set of players, a set of actions (or pure-strategies) available to each player, and a payoff (or utility) function for each player. The payoff functions represent each player’s preferences over action profiles, where an action profile is simply a list of actions, one for each player. A pure-strategy Nash equilibrium is an action profile with the property that no single player can obtain a higher payoff by deviating unilaterally from this profile.

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