Back in the Saddle Again — Putting the SME into the UI Which Equals UX

“Any customer can have a car painted any colour that he wants so long as it is black.”  — Statement by Henry Ford in “My Life and Work”, by Henry Ford, in collaboration with Samuel Crowther, 1922, page 72

The Henry Ford quote, which he made half-jokingly to his sales staff in 1909, is relevant to this discussion because the information sector has developed along the lines of the auto and many other industries.  The statement was only half-joking because Ford’s cars could be had in three colors.  But in 1909 Henry Ford had found a massive market niche that would allow him to sell inexpensive cars to the masses.  His competition wasn’t so much as other auto manufacturers, many of whom catered to the whims of the rich and more affluent members of society, but against the main means of individualized transportation at the time–the horse and buggy.  The color was not so much important to this market as was the need for simplicity and utility.

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I Can’t Drive 55 — The New York Times and Moore’s Law

Yesterday the New York Times published an article about Moore’s Law.  While interesting in that John Markoff, who is the Times science writer, speculates that in about 5 years the computing industry will be “manipulating material as small as atoms” and therefore may hit a wall in what has become a back of the envelope calculation of the multiplicative nature of computing complexity and power in the silicon age.

This article prompted a follow on from Brian Feldman at NY Mag, that the Institute of Electrical and Electronics Engineers (IEEE) has anticipated a broader definition of the phenomenon of the accelerating rate of computing power to take into account quantum computing.  Note here that the definition used in this context is the literal one: the doubling of the number of transistors over time that can be placed on a microchip.  That is a correct summation of what Gordon Moore said, but it not how Moore’s Law is viewed or applied within the tech industry.

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Three’s a Crowd — The Nash Equilibrium, Computer Science, and Economics (and what it means for Project Management theory)

Over the last couple of weeks reading picked up on an interesting article via Brad DeLong’s blog, who picked it up from Larry Hardesty at MIT News.  First a little background devoted to defining terms.  The Nash Equilibrium is a part of Game Theory in measuring how and why people make choices in social networks.  As defined in this Columbia University paper:

A game (in strategic or normal form) consists of the following three elements: a set of players, a set of actions (or pure-strategies) available to each player, and a payoff (or utility) function for each player. The payoff functions represent each player’s preferences over action profiles, where an action profile is simply a list of actions, one for each player. A pure-strategy Nash equilibrium is an action profile with the property that no single player can obtain a higher payoff by deviating unilaterally from this profile.

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Super Doodle Dandy (Software) — Decorator Crabs and Wirth’s Law

decorator-crab[1]

The song (absent the “software” part) in the title is borrowed from the soundtrack of the movie, The Incredible Mr. Limpet.  Made in the day before Pixar and other recent animation technologies, it remains a largely unappreciated classic; combining photography and animation in a time of more limited tools, but with Don Knotts creating another unforgettable character beyond Barney Fife.  Somewhat related to what I am about to write, Mr. Limpet taught the creatures of the sea new ways of doing things, helping them overcome their mistaken assumptions about the world.

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